Our players are our purpose - We really enjoy what we do, and that is bringing those who choose to play on our servers the best gaming experience possible. We understand the way we have our servers configured is not for everyone and that's fine. We have found that many more enjoy it than do not.
Our Admins are all long-time gamers. After playing for so long and not finding servers we liked, a couple of us decided to move behind the scenes and bring our favorite games to you configured in a way that we would enjoy ourselves. We are constantly trying new games and even modifying current games to make the grind more interesting. Our goal is to bring you servers with a good balance of game play and social interaction.
Our players are typically mature, laid back folks who enjoy the way we have our servers configured due to the limited time they have to play, or they just enjoy a more social environment. Whatever the case, we do not tolerate toxic behavior and we deal with those who can't adjust appropriately.
We are proud to bring you our very own private game servers. That's right, there are no resource-starving, overloaded rental servers here. We own them! Our servers are located in the central-eastern US, near Louisville, Kentucky running through a super fast 1Gbps fiber connection. Our game servers run exceptionally well.
We typically run sandbox survival games, like Rust and 7 Days to Die in PVE, rather than PVP. We always mod our servers to make the gameplay more interesting. In some cases we run our own mods to be able to do a certain task better or to help enforce certain rules.
If you have any questions, please join our discord and ask any one of our admins. We're all here to help make your experience here the best possible.
Got lag? Well that happens, as with all games that run over the internet. There are times when admins might be performing maintenance in the background but we typically give a heads up. If you do experience excessive lag, please consider your system specs, your internet connection and how far you are located from the server location before getting frustrated and start spamming "Laaaggg" in the game chat. Most players with well-spec'd machines who play on our servers from all over the US rarely ever experience lag on our servers so we have a really good pulse on how well our configurations are running. Sometimes a server simply isn't a good fit for whatever reason. If it's not working for you then perhaps it's best if you searched for another server.
Our Discord & Current Server Lineup
The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world. Join an endless adventure of piracy & sailing, exploration & combat, roleplaying & progression, settlement & civilization-building, in one of the largest game worlds ever! Explore, Build, Conquer!
This our newest PVE server, and by far the most extensive. We are in the process of adding our touches with the config settings, just as we have with our other servers. As always, we want our players to have the maximum experience with the least amount of time invested. If you are familiar with Ark then you will have a head start on the basics. If you have not played Ark then you are in for a massive crafting & survival experience!
It takes 4 servers to run a 2x2 map, which is what we are starting out with. If you see 4 servers for pvegaming in a browser somewhere on the internet, remember you want to connect to the server labeled as "C1" or port #5761
Be sure to join our discord to be up to date with the latest progress on configurations or to ask general questions if you're just getting started with the game.
As mentioned above, this game requires multiple servers and this is very expensive in comparison to other games that we are currently hosting. We gladly accept donations at the link at the bottom of this page. If we can gather enough monthly reoccurring donations, we will add more servers to the grid. 100% of every dime we receive goes directly back into our servers.
Ark - Survival Evolved - Ragnorok
Ark: Survival Evolved is an action-adventure survival game set in an open world environment with a dynamic day-night cycle and played either from a third-person or first-person perspective. To survive, players must establish a base, with a fire and weapons; additional activities, such as taming and feeding dinosaurs, require more resources. The game's world, known as the "Ark", is approximately 48 km2 (19 sq mi) in size: there is approximately 36 km2 (14 sq mi) of land with 12 km2 (4.6 sq mi) of ocean.
There are currently 132 species of creatures that populate the world of Ark. The majority of creatures can be tamed by the player, though some, such as Meganeura or Titanomyrma, cannot. Creatures in the game can be tamed, and the method varies creature by creature. Most are "violent" tames, meaning the players must knock the creature out using blunt weapons, such as a club, or through the use of tranquilizing projectiles like tranq darts. Once knocked out, the player can feed them food, such as berries for herbivores or raw meat for carnivores, with different foods taming at different speeds. Some creatures can also be tamed passively, by approaching them and carefully giving them food. Once a creature is tamed, it will follow the commands of the player who tamed them. As well, most creatures can be ridden, and therefore allow the player to utilize the creature's abilities, such as flight or fast underwater movement. When riding atop certain creatures, players may still be able to use weapons. They can also be used to carry items, and players can issue offensive and defensive commands to them; for example, a pack of Utahraptors can be assigned to defend the base, or a group of Triceratops can be ordered to attack an enemy's base. Some of the larger creatures, such as a Brontosaurus or Mosasaurus, can have a building platform placed on their back, giving players a mobile, though small, base. The game also features various other animals, such as the dodo, saber-toothed cat, woolly mammoth, Meganeura, Titanomyrma, and Doedicurus. Every creature in the game has living ecosystems and predator hierarchies.
Players must keep track of various meters, such as health, stamina, oxygen, hunger, thirst, and "weight", or how much they can carry. Should players take damage, their health meter will gradually regenerate if they have consumed the necessary food, or if they craft items that regenerate the health meter at a faster pace. Otherwise, a player's health meter will gradually regenerate over time. Players can gain experience though harvesting materials, crafting, or killing. Once the player has obtained enough experience, they will gain a level point, which can be spent improving one of the players stats, which include max health, max stamina, max oxygen, max food meter, max water meter, max carry weight, melee damage, movement speed, and crafting speed. As of August 2018, the maximum player level is 103, plus an additional 30 levels to be gained by defeating end-game bosses. Tamed creatures can also gain experience and level points, which can be spent on similar stats. Creatures spawn into the game at levels ranging from 1 to 150, and, when tamed, can gain up to 75 more levels by gaining experience.
Players can build structures throughout the world. To build a base, players must acquire structure components—such as floors, doors and windows built with the resources littered throughout the world—which are earned as they progress and gain levels, then collect the necessary materials to make them. These components can then be crafted and placed in the world. Players can create any structure, as long as they have the logistics and resources; the structural integrity of the building is compromised when the pillars and foundations are destroyed. Structures can be built from various tiers of materials, with better tiers providing more protection, but costing more resources to create. Players start out by creating thatch structures, then moving on to wood, stone, metal, and finally tek, a futuristic and late-game material. Players can also craft items in the game, such as weapons, by collecting the resources and technology required for crafting. In addition, players can craft and attach accessories to their weapons, such as a scope or flashlight for a pistol or machine gun.
Ark is an incredibly deep and intricate game. Typically, a player would have to devote some major time into it if he/she was wanting to experience all the game had to offer. Our Ark server is PVE and modded so that those who can't spend hours upon hours building themselves up can experience what the game has to offer (which is a LOT!) in far less time.
Our configuration allows for fast taming and XP progression.
- 1315534671 Automatic Death Recovery
- 731604991 Structures Plus (S+)
- 761535755 Ultra Stacks
- 1454190594 Fire Unicorn
- 916807417 Tek Helper
- 1136125765 Bitou2K's Binocular
- 895711211 Classic Flyers
- 935556994 Starter Kit
- 1134373942 My Converter
- 921485259 LC Pearl Converter
- 1342813568 Unstuck
- 1341173952 Dino Storage
- 1171853632 Meat Spoiler
- 754885087 More Narc & Tranq Arrows
Further details for each mod can be found by looking in the Steam Marketplace by entering the numerical ID listed above.
As a multiplayer-only video game, Rust puts players against each other in a harsh, open world environment with the sole goal of survival. Animals, such as wolves and bears, act as a looming threat, but the primary danger comes from other players (in PVP). Most maps are procedurally generated, with the exception of Hapis Island & Savas Island, both pre-built maps. When playing in Player vs player (PvP) mode, combat with other players is accomplished with bows, melee weapons and craftable guns. Bullets and other projectiles travel in a ballistic trajectory. There are a number of different types of bullet for each gun, including high velocity and explosive, thus allowing for more diverse strategy. Hit tracking calculates damage, for instance, shots to the head are more damaging than shots to other parts of the body. The use of weapon attachments, such as holosights, can provide an advantage over opponents. To survive, the player must forage for supplies, labor for resources, craft tools, build bases, and it is almost a requirement to team up with other players on a PVP server as there will certainly be groups of players who will make your life hell. (no joke)
Players may also choose to play in Player vs Environment (PVE), where their goal is to survive on their own terms against the world around them against thirst, starvation, predators and the occasional helicopter patrol. During PVE game play, players cannot kill other players, however can still steal from those who do not securely store their precious loot. All of the other survival aspects of the game remain the same in PVE.
When beginning, a player spawns completely nude, only having a rock and a torch to get started. The rock can cut down trees and break apart stones. Cloth and food can be gathered by killing animals; mining provides stone, metal ore, and sulfur ore; and chopping down trees provides wood. The torch provides light at night and warmth against the cold. To survive in the world, the player must gather resources and use them to craft tools, weapons, and other gear. To craft items, the player must have a sufficient amount of all required materials, with advanced items needing more obscure components scattered around the map. There are limitations imposed on the amount of craftable items, with blueprints allowing the creation of more advanced items. An important element in Rust is the airdrop. These are parachute-equipped pallets of supplies delivered by a prop plane. They can be seen over extremely long distances, sometimes resulting in players running towards the airdrop. There are also other entities that drop advanced loot, including an attack helicopter and the CH-47 Chinook. These travel to a random zone on the map, attempt to kill players, and then drop a supply crate that opens after a length of time, inviting PvP interactions. There are player-operable vehicles in Rust. Boats are used to traverse long distances across water and reach valuable loot. Hot air balloons can also be used to explore the map quickly. Spawning randomly, they can be used once fueled. Unlike the helicopters, balloons can be destroyed by surface-to-air missiles that players can position outside bases.
The player must stay well fed or they will die of starvation. There are other challenges the player must overcome during gameplay, such as drowning, hypothermia, and wildlife attacks—primarily bears and wolves. Specific locales around the map are radioactive. There are four levels of radiation: minor, low, medium, and high. The correct armour or clothing must be worn to enter these areas; failure to do so can result in death. Upon death, a screen with an option to respawn at a random location or at a sleeping bag placed prior appears. Respawning resets the player's inventory to the basic rock and torch. The main concept of Rust is to form a "clan". Clans usually create housing for their members, give items and supplies to each other and partake in organised raiding and looting. Safe zones, called Compounds, provide players with a place to trade resources, overlooked by automated high-damage turrets that fire on anyone who draws a weapon, discouraging betrayal. Additionally, these treacherous players will be marked as hostile for a predetermined amount of time.
Rust PVE: This is the game and the modded format that got us started. The idea here is to provide good gather rates along with some fun mods to make the game more interesting for those who aren't into the PVP thing. Among those mods are...
- AutoAdmin - This is our own mod, created by our own plugin developer, Mordeus. This mod allows us to help keep players from trying to go outside the realm of PVE. It also gives us the ability to kick and even ban difficult players if the warnings & kicks aren't good enough to get the message across. If you need to allow friends to access your deployables add them as a friend by typing /addfriend <name> in chat.
- AutoFuel - This mod lets players stock their TC with fuel/wood that their lamps and lights will feed from.
- Backpacks - Need more storage? This mod gives you the equivalent of a large wooden box in addition to your normal inventory. You'll want to keep all your good stuff in your backpack because if you die, you don't lose your backpack.
- CoptorChain - This is an event we created that summons 5 patrol helis to the map for your enjoyment. What's unique about this event is when someone shoots down one heli, a chain reaction causes the other 4 to explode and crash to the ground. If the normal heli happens to be out, it comes down too! That's a potential 6 total crash sites that players can loot and gather resources from.
- CustomLootSpawns - This allows your generous admins to place extra loot crates around the town and anywhere else on the map that might need a little extra looty goodness!
- DeathNotes - You kill it - It displays it. Pretty simple.
- Fishing- Self explanatory.
- HeliControl - This allows us to control the behavior and damage dealt by the bullets and rockets.
- HomesGUI - Allows a player to create a teleport position or "Home" so he/she can teleport home whenever it gets dark and spooky.
- LockOnRockets - This is a mod for the smoke rocket that allows it to lock onto a target when fired from a rocket launcher. Works really good for chickens!
- NightLantern - Turns lamps/lights on at dusk and back off at dawn. This is currently only enabled for TunaCan Lamps and Lanterns in order to prevent any performance issues.
- NoDecay - This allows us to turn decay up on twig building components and turn decay off for everything else. Twig will decay away in about 2 hours if not upgraded.
- PlaneCrash - This event summons a crippled, low flying airplane that sometimes crashes to the ground. It also allows players with lock on rockets to shoot it down for lots of great loot!
- ServerRewards - Players are awarded 1 Reward Point (RP) for each minute played, in 5 minute increments. RP is the currency for the Rewards Store, where players can purchase items such as weapons, ammo, food, clothing, etc...
- ZombieHorde - This allows us to place many different hordes of zombies around the map. Currently, we have them at all monuments except Military Tunnels. Players have the Scientists to play with there.
7 Days to Die
In 7 Days to Die, the player spawns into a randomly-generated world or the preset world of Navezgane, Arizona, with the objective of surviving for as long as possible against the elements and the zombie hordes. As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness. The game is voxel-based (similar in some respects to Minecraft), allowing for simple building, and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse). Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The player can also gather and create materials—from nature and the remnants of human civilization—to construct these necessary items.
While the game includes wildlife that can be hunted for food or will hunt the player, the main hazard is zombies, which are affected by the game's day/night cycle—during the day they are relatively slow-moving and easy targets that can only detect the player at relatively close ranges, but at night they become feral, which makes them move much faster and thus greatly increases their threat. As the in-game days progress, tougher and more aggressive variants begin to appear. Stealth and distraction can be used to avoid unnecessary conflict, while carrying foods that have a smell (such as raw meat) will attract zombies. They are also drawn to areas of human (i.e. player) activity, and will relentlessly attack anything that impedes their movement until they are killed or the obstacle is destroyed—this includes player fortifications. Should they detect the player, zombies will apply the same single-minded pursuit until the player is either dead, or leaves the immediate area.
The game's title is a reference to an important event that occurs every seventh day of in-game time, whereby hordes of zombies attack the player's current location en masse—unless sufficient preparation has been made and defenses constructed, the player will quickly be overwhelmed.
Note - 7 Days to Die does not allow the display of players on servers through battlemetrics.
Announcement - We have combined our 3 main 7DTD servers into one server. This because of the sharp decline in demand. We still have our creative server below.
7 Days to Die, Alpha 17 "LX" - Random Gen Map: This server is running on Linux (hence the LX in the server title) and has been running very stable. We have gone in and tweaked some settings to our liking, just like with our other servers.
uMod - We are proud to be the test server for the new uMod 7DTD version. Our developer, Mordeus, is the lead contributor to the development of the 7DTD version. uMod is a platform in which to run custom mods found on umod.org. We currently have three mods running with the current version of uMod, They are - Day7, to tell you how long it is until the next blood moon, AdvertMessages, that lets us communicate important messages to our players, and TP that allows you to teleport to a friend or to a home tp spot you have set.
The IP address to the left is not reflect the correct port. The correct port is :37500
Check us out on Discord...join in on the fun!
This is our 7DTD creative server where players can access anything they want!
Note: This server is a development playground for our admins and it runs on a private PC. It can go down for long periods time, without any warning. We do not recommend spending too much time on building yourself up as you might on a regular server. This is for experimentation only.
To use the creative menu:
- Clear your calendar (you're gonna be busy for a while)
- Open your craft menu and click on the light bulb icon at the top right.
- Have fun!
Help support PVEGAMING
We never require our players to make donations in order to play on our servers. We appreciate everyone who comes to have fun on our servers, regardless if you contribute or not!
We do not profit from any of the contributions. We put it right back into either helping to pay the bills or by upgrading hardware, which in turn benefits the players.
We really love what we're doing here and we plan on being here well into the future!
If you're a Rust player on our PVE server, we have an alternative donation method. You can visit our Rust Webstore and purchase items that can be redeemed in game! Click the link below! It costs nothing to browse the store
BEFORE MAKING A PURCHASE FROM THE STORE - PLEASE NOTE:
- THIS STORE IS ONLY FOR THE MAIN PVE SERVER.
- THE SERVER WIPES ON THE FIRST THURSDAY OF THE MONTH.
- ANY ITEMS OR PERMISSIONS PURCHASED IN THE STORE ARE ONLY FOR THE CURRENT WIPE CYCLE AND WILL BE LOST AFTER THE MONTHLY WIPE. ITEMS CAN THEN BE RE-PURCHASED IF DESIRED.
- WE DO NOT TRACK THE DATE THAT YOU MADE YOUR PURCHASE(S). IF YOU PURCHASE ITEMS A WEEK BEFORE THE SERVER WIPES YOUR ITEMS WILL BE RESET.
- IT IS RECOMMENDED TO PURCHASE ITEMS EARLY IN THE MONTH SO YOU GET THE MOST OUT OF YOUR CONTRIBUTION.
- IT IS SOLELY UP TO THE PLAYER WHAT HE/SHE WANTS TO PURCHASE AND WHEN.
- ALL PURCHASES ARE FINAL AND CANNOT BE REFUNDED.